![]() ![]() You realise later that every single moment, bar little throwaway jokes, is meaningful or additive it contributes to the overall story, the relationship between Henry and Delilah (which can't be separated from the story, regardless of which direction it goes in) and the evolving atmosphere. ![]() It's too short - or rather, it's so well edited. It's going to be crazy difficult to talk about without spoilers. Sherif: I've been writing some notes but they all end with me having to spoil things, which I would rather I didn't.īrenna: I sat up all night with it. Here's their correspondence, censored for spoilers of story elements beyond the first few minutes. There're some environmental puzzles and in-world story telling, but the real takeaway is the experience as a whole.īrenna and Sherif both played Firewatch and couldn't agree on who should write the review - or what they could possibly say without spoiling a very special game. Your main character (Henry) talks with the game's other character (Delilah) almost all the time. The only battle now is how not to ruin it for everyone else.įirewatch is a game about exploring a beautiful canyon, getting to know interesting characters, and chasing an escalating mystery. Whether that makes for a good “game” is another question.Firewatch was supposed to polarise Team VG247, but the verdict came back unanimous on this indie gem. I think the game succeeds in what it tries to do, in that regard. The game works hard at instilling these same feelings in you, the player, by giving you what you think is going to be a mystery and adventure but it turns out it’s more mundane and unresolved and it ends kind of abruptly and unsatisfactorily. His adventure with her stopped halfway through and it left him feeling unfinished, unsettled, cheated, depressed, etc. His life with his wife went off the rails. I think it’s an intentional storytelling choice, not poor plotting: Think about the main character and what brought him to the forest. The more I thought about it, though, the more I appreciated the reason the game doesn’t come together in the way we wanted and expected. I felt the same after finishing my playthrough. What’s the point of putting the player through an adventure if it stops halfway through? I get why people like this game but in all honesty, the fact that it is halted in such an awkward and unrewarding place makes the whole thing not worth it in my opinion. Hell, it feels like one of those games where you get a free first episode and then pay for the rest. What's the point of putting the player through an adventure if it stops halfway through? Because that's what it felt like. The abrupt "resolution" is lackluster and feels rushed. You're forced to just sit and wonder why this and that happened, and shrug your shoulders. Surely there had to be more? There were so many questions to be answered, so many mysteries to be solved! Nope. I progressed through the game, really excited to tie everything together, figure out what that mysterious cabin was for, why that fire happened, et cetera. ![]() They seemed to be clues, pieces to a larger puzzle. The exploration was amazing as well, I discovered so many interesting, mysterious things. It felt like I was talking to a close friend. I really enjoyed the character(s?) and the friendship I built. It throws you into the rocky terrain of the forest, aided only by a companion from afar. And for 90% of my playthrough, it lived up to that standard. I decided to give Firewatch a shot since I've seen it praised as being the pinnacle of modern walking simulators. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and over saturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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